Farever v0.2.2 Update Tracker

Player-impact notes for the Nightling Invasion, Ramburg, Rifts, new instances, level 25 progression, loot fixes, and performance updates.

Official Farever Nightling Rift artwork

v0.2.2 is the current live build.

The July 17 hotfix repairs dungeon and Rift boss rewards, adds Spark Dust to Zoey, tones down Nightling pressure, and retunes High Inquisitor Chakram after the major update.

July 17v0.2.2Boss loot fixedChakram retuned
Fast Answer

Build for level 25 and learn the hourly Rift loop.

Rifts warn 15 minutes early, open every hour in Skover or the Valley of the Eternal Autumn, and allow only two minutes to join. Close gates for reward thresholds, kill the boss, then spend Demonic Souls and Nightblood in Ramburg.

Nightling Invasion

  • Hourly Rifts with three active gates and a two-minute scoring phase.
  • New City of Ramburg region, Crimson Barracks dungeon, and Chakram instance.
  • 50+ collectibles, new recipes for every job, Sigils, and demonic upgrades.
  • Level cap raised to 25 and Hard dungeons retuned for that cap.

v0.2.2 Combat Changes

  • Nightling Ray of Chaos damage reduced by 50% with lower repulsion.
  • Robin Hoof hound charges no longer stun.
  • Chakram's Gate to Niflhel starts at 25%, not 30%.
  • Eternal Night shield reduced to 12% and the final phase now spawns one gate.

Loot and Performance

  • Dungeon and Rift bosses should give at least one rare weapon plus one gear piece.
  • New instance and demonic weapons have been added.
  • DLSS is available on supported PCs.
  • Other-player VFX and busy-area performance received optimization work.
PatchWhat ChangedPlayer Impact
July 17 v0.2.2Boss reward guarantee, Spark Dust vendor, Nightling tuning, Robin Hoof change, Chakram final-phase tuning.Farm bosses again if rewards were missing and relearn Chakram's 25% finish.
July 16 v0.2.1Rift scaling, timer visibility, party entry, boss resets, Shaarlize and Maat fixes.Mixed-level groups now contribute evenly below level 25 and Rifts rescale as players leave.
July 15 v0.2.0Nightling Invasion, Ramburg, two instances, level 25, weapons, recipes, Sigils, DLSS, spectator mode.The progression route and current endgame changed substantially.
May 21 v0.1.5Dungeon/boss fixes, 1000 stack caps, 100 bank slots, weapon fixes, Mage/Warrior fixes, gamepad cleanup.Still relevant for inventory and launch-route fixes.
May 15 v0.1.3.25687Steam invite fix, totem duration fix, north-map performance, minor fixes.Re-test co-op invites and northern exploration before assuming the problem is your setup.
May 13 v0.1.3Bank/inventory QoL, party/layer fixes, gamepad controls, loot corrections, class/weapon fixes, dungeon/boss bug fixes.Routes, crafting habits, hard-dungeon farming, Mage/Priest builds, and party dungeon expectations all changed.
May 11 server workDatabase upgrades, server-side memory leak fixes, load balancing, deployment and monitoring fixes.Connection stability should be better than launch week, but server/latency issues remain patch-watch items.
Known live issues

Some achievements may not trigger, some fountains may be missing, two trinkets display incorrect values despite working, and Ruins of Gorgon's Hollow golems can fail on large jumps.

Coming next

Shiro says hotfixes come first, followed by harder dungeon content, a compass or better location tools, and more social and communication features later in 2026.

Next Step

Retest the guides affected by patches.

Dungeon RoutesBoss resets and routes can change.Weapon SkillsRetest fixed weapon effects.PerformancePatch changes can affect settings.