Farever Dungeon Routebook

Click a dungeon and land on a real guide: route goals, prep, fight rules, wipe checks, and what to verify before you leave the instance.

Fast Rule

Read the objective tracker before you pull the boss.

Good dungeon guides do not only list bosses. They tell you what to bring, what trash or route checks matter, when to stop greeding damage, and what counters must be finished before you leave.

Full first-clear route

The Kobold Mine

Run Mine Estrone on Basic first. This is the best place to learn Farever's dungeon loop because it gives you a boss, side objectives, Secret Orbs, and a clean post-run audit.

Entry goalMine Estrone route clear Key checks5 Secret Orbs, special foes, Reblochonk Best prepHeals, ranged poke, empty bag space

Route Plan

  1. Enter on Basic and check the tracker immediately.
  2. Clear rooms slowly; do not sprint past side ramps, ledges, wood platforms, or cave pockets.
  3. Keep rotating the camera. Secret Orbs are a route habit, not a boss reward.
  4. Stabilize before Reblochonk: heal, spend skill upgrades, and confirm everyone is ready.
  5. After the kill, stay until Reblochonk and all counters update.

Fight Rules

  • Rampage: stop attacking and move first.
  • Fragrant Wheel: rotate wide, then punish the side.
  • Greed check: short trades beat full combo strings.
  • Leave check: do not exit at 4/5 Secret Orbs unless you intentionally skipped completion.

Recommended for: first dungeon clear, solo learning, co-op route teaching, and practicing objective discipline.

Scouting guide

Nost Mire

Nost Mire is roster-listed, but current public route detail is still thinner than Mine Estrone. Treat it like a control dungeon: slow pulls, clear callouts, and no blind rushing through foggy side lanes.

Entry goalClean route mapping Key checksForks, side pockets, objective updates Best prepRanged pull, cleanse/sustain mindset

Route Plan

  1. Start with a scouting clear, not a speed clear.
  2. Pull packs from range so the group controls where fights happen.
  3. Pause at every fork and check whether the tracker changed.
  4. Mark dead ends mentally so the next run becomes faster.
  5. After the run, write down missing counters and the last location checked.

Threat Rules

  • Pack control: one pull at a time until enemies are identified.
  • Camera: do not fight with shrubs, cliffs, or walls covering tells.
  • Solo: Cleric/Priest is safest; Mage works if you kite cleanly.
  • Co-op: one player calls route direction, one watches objective updates.

Recommended for: route scouts, co-op groups testing objective sharing, and players building a farming loop.

Scouting guide

The Abyss

The Abyss should be played like a discipline check until routes are fully settled. The wipe pattern to avoid is simple: overpull, panic dodge, miss cooldowns, then force damage while the arena is still unsafe.

Entry goalPressure-test your build Key checksSpacing, cooldowns, recovery windows Best prepSustain, mobility, ranged uptime

Route Plan

  1. Enter only after your main weapon skills feel reliable.
  2. Move as a group through drops, turns, and arena-like rooms.
  3. Hold one emergency button for bad pack stacking.
  4. Reset after every messy room instead of chaining into the next pull.
  5. Compare drops and objective counters before repeating the run.

Threat Rules

  • Spacing: do not stack unless support is calling it.
  • Cooldowns: spend defensives on danger, not chip damage.
  • Solo: kite first, damage second.
  • Co-op: assign add control before the first bad pull teaches you why.

Recommended for: players who can already clear early routes and want a tighter combat check.

Scouting guide

The Hivetree

The Hivetree is the place to assume verticality, branches, and add pressure until proven otherwise. v0.1.3 also touched gamepad cannon interaction in Trunk of the Hivetree, so old control complaints may be outdated.

Entry goalVertical route sweep Key checksBranch paths, add control, interactables Best prepAoE, ranged tag, support safety

Route Plan

  1. Check high paths before committing to the obvious lane.
  2. Pull groups back into clean space instead of fighting on narrow edges.
  3. Use interactables deliberately; do not mash through cannon or branch mechanics.
  4. Clear adds before boss-style pressure or objective triggers.
  5. After the clear, record missed branches and any interactable timing.

Threat Rules

  • Adds: clear small enemies before they body-block movement.
  • Vertical space: camera control matters more than sprinting.
  • Solo: bring AoE only if you can survive the pull size.
  • Co-op: focus targets together or the route becomes a resource bleed.

Recommended for: groups with clean target focus and players testing controller-friendly route behavior.

Scouting guide

The Sunken City

The Sunken City should be routed like a movement dungeon. Expect broken paths, waterline reads, awkward side routes, and fights where terrain can punish you harder than the enemy pack.

Entry goalMovement-safe clear Key checksLow paths, elevated ruins, side rooms Best prepMobility, ranged damage, panic button

Route Plan

  1. Scout the main path, then sweep low and elevated side paths.
  2. Fight with escape space behind you so terrain does not trap the party.
  3. Use ranged damage to test unsafe platforms before committing melee.
  4. Reset after any waterline or platform section that splits the party.
  5. Before leaving, compare objective completion with the route you actually walked.

Threat Rules

  • Terrain: do not dodge backward into drops or corners.
  • Side paths: missed routes are likely in ruins-style layouts.
  • Solo: prioritize mobility over pure damage.
  • Co-op: call movement before the group crosses awkward platforms.

Recommended for: players who want to practice movement, camera reads, and route auditing.

Before entering

Empty bags, upgrade active skills, equip pouches, set food/consumables, and confirm your ranged, interrupt, or defensive answer. Bigger stack sizes and 100 bank slots make prep less painful now.

After the clear

Do a quick audit: boss killed, objective tracker complete, side route notes written down, weird drops banked, junk recycled, and build upgrades spent before the next run.

DungeonGuide StatusBest Use
The Kobold MineStrongest first-clear dataLearn Mine Estrone, 5 Secret Orbs, special foes, and Reblochonk.
Nost MireScouting guidePractice controlled pulls, route notes, and objective checks.
The AbyssScouting guidePressure-test spacing, cooldown discipline, and recovery play.
The HivetreeScouting guideTrack vertical paths, add control, and interactable behavior.
The Sunken CityScouting guidePractice movement, terrain reads, and side-route sweeps.
Next Step

Bring the route into boss prep.

ReblochonkLearn the first boss tells.Crafting PrepStock consumables before queueing.Route ChangesCheck patch-sensitive dungeon fixes.