Farever Boss Guides

Fight plans for Reblochonk, Crabgantua, King Ratsar, and the current boss-run watch list. Bring the right tools, learn the phase trigger, and stop losing runs to greed.

Boss Rule

Survival tools first, damage second.

Upgrade the active skills you actually press, bring healing or a defensive Arsenal answer, keep one ranged or mobility option, and assign one player to call phase breaks. v0.1.5 changed boss reset behavior during skill-cast wipes, so older reset tricks should be ignored.

Reblochonk

Reblochonk is the first real dungeon check because Mine Estrone is not just a boss hallway. Finish route objectives, special foes, and Secret Orbs before you tunnel the boss. In the fight itself, camera control and restraint beat raw DPS.

Recommended levelEarly dungeon entry around level 5+, Basic first.
BringHeals, potions, upgraded actives, one safe ranged poke, empty bag slots.
Best classesPriest/Cleric for recovery, Warrior for learning melee timing, Mage/Rogue if you can dodge cleanly.
Reblochonk MoveWhat It MeansHow to Play It
RampageArea pressure that punishes players who keep attacking.Stop your combo, move first, heal if needed, then re-enter after the pressure window.
Fragrant Wheel / roll pressureReblochonk commits to a path and can clip greedy melee players.Rotate wide instead of chasing from behind. Punish from the side once the roll path is done.
Close-range body pressureThe boss model can block your camera and make tells harder to read.Fight at the edge of melee range. Reposition before using your important cooldowns.
Low-health greedPlayers often die trying to end the fight one attack early.Keep dodging until the objective updates. The kill only counts when Reblochonk slain is confirmed.
Phase Flow

No fixed HP breakpoints are publicly confirmed. Treat Reblochonk as a repeating pattern: read the tell, dodge the danger move, take a short punish window, reset the camera, repeat.

Wipe Check

If you died, ask which happened: full inventory before rewards, missing heals, camera inside the boss, attacking during Rampage, or leaving Mine Estrone before route objectives were done.

Crabgantua

Crabgantua is a movement and arena-control fight. Public data lists Tidal Slash, Naya's Fury, Devour, and Chitinous Exoskeleton-style pressure. The wipe moment is usually Naya's Fury or Devour, not a normal hit.

BringMobility, sustain, add clear, a ranged tool, and a player assigned to call Fury.
Best classesMage and Rogue handle movement well; Priest gives safety; Warrior works if it respects Devour and Fury.
Farm watchClawdius, Crabgantua's Kneecap, and Meropsian Crab are database-listed, but rates should stay patch-sensitive.
Crabgantua MoveDangerHow to Play It
Tidal SlashFrontal water pressure.Do not stand in front. Bait it away from the group, hit the flank, then reset before Devour.
DevourReported chase/lunge pressure that can end attempts fast.Stop DPS immediately. Save dash, Blink-style movement, dodge stamina, or mobility for this, and kite away from teammates.
Naya's FuryReported arena-wide flood/wave mechanic.Watch for center movement or Fury warning, stop attacking, find water spouts/geysers/platform indicators, use the launch late enough to survive, then resume only after the arena stabilizes.
Chitinous ExoskeletonDefensive spike or armor pressure.Back off during spike windows, clear adds, heal, or reposition instead of forcing melee uptime.
Crab addsBody-block escape paths and make Fury/Devour harder.Assign add clear. Ranged players should clear small crabs before they crowd the safe path.
Phase Flow

Open with safe flanking around Tidal Slash. Save mobility for Devour. When Naya's Fury begins, survival becomes the only job. After the wave/flood resolves, clear adds before returning to boss damage.

Solo Plan

Do not farm until the Fury timing is repeatable. Mage can use range and emergency movement, Rogue has mobility but is punished by bad timing, Priest is safer but slower, and Warrior must avoid face-tanking every mechanic.

Co-op Plan

Assign one add clearer, one phase caller, one player to keep boss pressure stable, and one support player to hold heals/shields for Fury or Devour mistakes.

King Ratsar

King Ratsar is a physical-pressure boss with database-listed Attack, Great Slam, Raging Spin, and Spark Absorption. Public phase notes point to breakpoints around 80%, 60%, 40%, and 20%, but treat exact behavior as patch-sensitive until checked on the current build.

BringInterrupt discipline, healing, ranged uptime, burst saved for absorption windows, and one phase caller.
Best classesWarrior/Priest are safer first attempts. Rogue/Mage work well if they keep distance from Slam and Spin.
Farm watchTwin Fangs of Ratsar, Judgement, and Krisomalese Bat are database-listed targets.
King Ratsar MoveWhat to WatchHow to Play It
AttackRegular physical pressure that adds up.Do not ignore chip damage. Heal early enough that Slam or Spin cannot finish you.
Great SlamHeavy strike with a punish window after recovery.Dodge late, avoid long animations before the hit, then counter after the slam ends.
Raging SpinSpinning pressure that can punish early re-entry.Step out and wait for the follow-up. Do not dive back in until the spin chain is clearly over.
Spark AbsorptionReported breakpoint mechanic around 80/60/40.Call the breakpoint before it happens, swap targets quickly if mobs/carts appear, and do not tunnel boss damage during absorption.
Train WaveReported low-health survival check around 20%.Spread, prioritize survival, and resume damage only after the arena settles.
Phase Flow

Pull to 80% slowly while learning Slam and Spin. At 80/60/40, expect Spark Absorption pressure and save cooldowns before each break. At 20%, treat Train Wave as survival-first.

Solo Plan

Use a recovery build, keep emergency healing for a failed dodge, and stop greed attacking before each reported breakpoint. One clean dodge is worth more than one risky hit.

Co-op Plan

One player calls every 20% HP break. Melee watches Slam/Spin, ranged handles uptime and dangerous targets, support saves recovery for absorption and Train Wave mistakes.

Boss Runs to Track Next

These fights have less complete public mechanic data, so the guide keeps them as prep notes until current-patch routes are verified.

Carbygenus

Prep like a world-boss route: sustain, ranged uptime, empty bag space, and one player recording mechanics. Do not burn every cooldown before the first major tell.

Honeysabath / Queen Honeyzabeth

Bring add clear and status-awareness. v0.1.5-era chatter still makes bee-credit and related mechanics worth watching, so record patch date when testing.

Munster Chuck

Expect heavy-hit pressure. Bring defensive tools, watch windups, and keep the arena reset behavior in mind after recent fixes.

Mukshi

Run a balanced kit with sustain and mobility. Treat it as a learn-first fight until move names, drops, and phase triggers are verified.

Golcano / Golcanito

v0.1.5 cleaned up edge cases around this fight. If an older note mentions broken behavior, retest before repeating that route advice.

Sponge Blob

Useful to track for later Abyss-style routes. Keep the guide conservative until current screenshots confirm skills, drops, and route context.

Recommended loadout rule

Every boss attempt should have three buttons covered: a damage button you press constantly, a recovery/defensive button for mistakes, and a movement or ranged answer for unsafe boss windows.

Patch watch

Boss resets, dungeon routes, drops, and phase details are Early Access-sensitive. Keep screenshots with patch date before treating a mechanic as permanent.

Next Step

Fix the build that caused the wipe.

Starter BuildsAdd missing survival, range, or control.Weapon SkillsUpgrade the buttons for boss windows.Dungeon RoutesRecheck objectives before pulling.